Scan a street. We process it into a Gaussian splat. Download your low-poly game world — ready for Unity, Unreal, and any engine.
From real street to playable asset in minutes, not months.
Walk your target location, recording video or snapping photos from multiple angles. Any smartphone camera works. The more angles, the richer your map.
Our pipeline transforms your footage into a photorealistic 3D Gaussian splat — a dense point cloud that captures every surface, shadow, and detail.
We convert the splat into a stylized low-poly mesh. Download it as .OBJ, .FBX, or drop directly into Unity/Unreal. Fully textured. Game-ready.
Real streets. Infinite worlds.
Stop building cities from scratch. Scan your own neighborhood and ship your game world in a fraction of the time.
Rapid prototyping and asset generation for AAA teams. Cut pre-production time by scanning real locations.
Build Pokémon GO-style games anchored to real geography. Scan, stylize, deploy — with authentic local character.
Transform survey footage into interactive 3D city models for presentations, simulation, and stakeholder walkthroughs.
Place users in stylized versions of places they know. Museums, landmarks, events — made interactive.
Use real streets as reference geometry. Low-poly style or photorealistic — control the aesthetic pipeline entirely.
3D Gaussian Splatting (3DGS) is the same technology behind cutting-edge scene reconstruction. We chain it with our proprietary mesh decimation and stylization pipeline to produce low-poly assets that look hand-crafted but are generated in minutes.
Buy credits to convert street scans into low-poly game maps. No subscription — use them when you need them.
Starter: $5.80 / credit · Studio: $3.96 / credit · Credits never expire
We're onboarding a small group of early users — game devs, studios, and location builders. Drop your email. We'll reach out when it's your turn.
NO SPAM. EARLY ACCESS ONLY.